About This GameGrand Strategy on a Small ScaleJanuary, 1915. The Race to the Sea is over. The Great War has just begun. You are the commander of a single division in the meat grinder that is the Western Front. Lead your men over the top as you attempt to break the stalemate that is to claim the lives of millions over the course of years. Are you ready to be a donkey and lead lions to their glorious deaths? Mud and Blood
Noble Sacrifice
English
allied on the western front. australia on the western front. on the western front summary. anzacs on the western front. all quiet on the western front a true story. on the western front alfred noyes. on the western battle front. medicine on the western front bbc bitesize. on the western front poem. on the western front pdf. on the western front game. on the western front the major military strategy. on the western front book. on the western front an order to stand to meant. on the western front movie. australia on the western front ww1. the western front association. on the western front. on the western front in august 1914. all quiet on the western front a novel Currently the game crashes fairly reliably after under 5 minutes of "play" ... I wish I could write something positive about it, but it's just not in a state where I can say there is. There doesn't even seem to be a crash dump collector so that the dev can learn about when there are problems; meaning that one can't expect the problems to be fixed in good time.. It's a pretty cool concept.. It's like Dwarf Fortress but on the Western Front. Stacked:
Thanks for playing!. More Tweaking: Hi all, Most of the work this week was getting forest tiles in the game, which in turn necessitated a re-scaling of buildings. I also had to rewrite the plane upgrade logic into a form that made more sense. Long story short, this update is really more about refining and expanding what's already in the game rather than adding wholesale new features. Bugfixes/Changes:
Thanks for playing!. New Hotness: Hi all, Implemented a bunch of new things based on suggestions and requests, as well as fixing some rather serious bugs with the underground component of the game. Bugfixes/Changes:
Lastly, because I added a bunch of information to officers that needs to be saved when saving the game, your old/current saves are now broken. Sorry for the inconvenience. Thanks for playing!. Hotfix 5: Hi all, Dealt with a rather serious issue this update, which is why there is such a quick turnaround. Bugfixes/Changes:
Thanks for playing!. Happy New Year!: Hi all, Hope you all had a good holiday. I did, but I still managed to set aside some time to update the game a bit more! Bugfixes/Changes:
Thanks for playing!. Staff Officers: Hi all, Sorry for the long delay between updates. Fairly sizeable content update this time, as I've added both divisional staff officers and random events. The headquarters screen now contains a section which allows you to assign divisional staff officers, each with different effects on the division as a whole. Additionally, the frequency, type, and possible outcomes of random events are dictated by who you assign to these positions. For instance, it might not be worth it to have a competent Chief of Staff if his personal traits aren't very good, as the events and decisions he forces you to deal with might be a giant pain. For now, the number of events and decisions is limited to one per officer type - I'll be adding to it gradually as I continue to work on the game. Bugfixes/Changes:
Important notes: You might notice a few references to something called "unit cohesion." This is irrelevant for now, but will eventually come into play once I get the Russians, Italians, and Austrians into the game. No timeline yet on when that happens, but it's just something for the future. You might also note that a lot of traits for the staff officers, such as "Reactionary" don't have proper tooltips. This is related to some of the random events I have in mind for future updates, so proper tooltips will appear for these traits once I hash out their associated events. Thanks for playing!. Fonts!: Hi all, The game has been crashing quite a bit, most of the time when starting a new map or returning to the main menu. I've managed to track it down to an issue with the font loading improperly. I've now changed the default font from Century Schoolbook to good old Times New Roman. It's no longer period appropriate, but at least it won't be causing issues any more. Bugfixes/Changes:
I'm still working on getting Help text into the game, accessible from the pause menu. Let me know if there's anything that needs more explaining and I'll make sure it gets in right away. Thanks for playing!. Tweaks: Hi all, It's been a busy week for me personally, so I mostly focused on some more content and tweaking the AI to make things a bit more challenging. Bugfixes/Changes:
Thanks for playing!
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